A bullet-hell game for Beginner's Jam April 2024. The theme is《 Going Deeper !》

What is hidden in the sphere? Go deeper and find it out!


The game is developed in 2 days and there are 8 levels. I beat all the levels in 3 minutes (full gameplay video is available for download).

Credit

Published 11 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authorcowmoomoooooo
GenreAction
Made withUnity
Tags2D, Boss battle, Bullet Hell, Neon
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
Full_Gameplay.mp4 40 MB

Comments

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Deleted post

cool

MEOW

(+1)

Hi everyone, I am new to Unity. This project is to test two programming/ software structure methods.

  • How do I enter the next level without interrupting the background music?
    1. My solution is "don't change the Unity scene."
    2. I destroy all the game objects from the previous level and spawn the objects from the next level.
  • How do I add level-changing animation? 
    1. My solution is to generate a black circle on the top layer that covers everything on the screen.

This is a simple prototype that took two days to develop. Therefore, I used some techniques to speed up development.

  • Everything is a circle, so I don't have to deal with rotation.
  • Most objects move relative to the boss. This makes the coordinate system simpler since the boss is located at (0, 0, 0) and cannot move.

We are all beginners. Feel free to share any game development techniques here!

Hey, I’m also taking part in the beginner’s jam and tried out your game. I actually really liked your approach to not change scenes, It was a fun way to get right into the game! I think it was done really well and including the instruction directly in the level brought it all together :) I do think the game is pretty difficult though

With unity, there’s a dontdestoryonload() function. Basically you can keep a script or gameobject persisting through scene changes. Theres some little things you have to do to make sure you don’t end up with multiple copies but easy enough. 

Thank you! It is very useful. I've read Unity's documentation for this function, and applied it to my next Game Jam game.