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cool

MEOW

(+1)

Hi everyone, I am new to Unity. This project is to test two programming/ software structure methods.

  • How do I enter the next level without interrupting the background music?
    1. My solution is "don't change the Unity scene."
    2. I destroy all the game objects from the previous level and spawn the objects from the next level.
  • How do I add level-changing animation? 
    1. My solution is to generate a black circle on the top layer that covers everything on the screen.

This is a simple prototype that took two days to develop. Therefore, I used some techniques to speed up development.

  • Everything is a circle, so I don't have to deal with rotation.
  • Most objects move relative to the boss. This makes the coordinate system simpler since the boss is located at (0, 0, 0) and cannot move.

We are all beginners. Feel free to share any game development techniques here!

Hey, I’m also taking part in the beginner’s jam and tried out your game. I actually really liked your approach to not change scenes, It was a fun way to get right into the game! I think it was done really well and including the instruction directly in the level brought it all together :) I do think the game is pretty difficult though

With unity, there’s a dontdestoryonload() function. Basically you can keep a script or gameobject persisting through scene changes. Theres some little things you have to do to make sure you don’t end up with multiple copies but easy enough. 

Thank you! It is very useful. I've read Unity's documentation for this function, and applied it to my next Game Jam game.