Neon Meow
60-second bullet-meow game. It was developed in 10 days for Bullet Hell Jam 5.
The theme is consequences: you could eliminate (but not evade) bullets, but this raises the alert level that creating more invulnerable bullets. What is your choice?
Credit
- Music: Never Back Down by Andrey Sitkov
- Fonts: Momogram by datagoblin & NeonSans by GGBotNet
Leave a comment if you like the game! I will add more weapons/ bosses if you enjoy it. (For example, adding laser weapon and melee-attack bosses from my first released game Take Your Shield.)
Status | Released |
Platforms | HTML5 |
Author | cowmoomoooooo |
Genre | Shooter |
Made with | Unity |
Tags | Arcade, Bullet Hell, Cats, Neon |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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Game looks REALLY cool, but gameplay felt slightly lack luster. I kept playing because everything looked so great, but the fact that I was just holding/tapping space and moving up and down started to sink in after a while. Would be nice to have some other mechanic to work with (e.g. parrying, weapon switching, powerups).
Still great job; this game is a total vibe!